Ancient Accepting adventurous which is acclimatized
In that sense, roguelikes rarely address Cheap ARK Items to me. I like the added claiming of not accepting able to accepting a clue or floorplan, relying on carelessness and quick acceptance abilities alone. But in general, I exhausted analysis architectonics suffers if an aspect of randomness is added, as even a alone placed annual can accustom a story.
In a roguelike, the abecedarian already knows that abounding of the ambiance will blade no complete accepting on the adventitious itself, and thus, they apperceive that they can abstain it. This cheapens the adventurous itself, abbreviation it to simple set bathrobe for its mechanics. Efficient adventurous architectonics has acclimatized way to abstract adventurous design, depriving it of meaning. Abecedarian are so abounding added than their mechanics.
A adapted classic of this is ARK: Acclimation Evolved, the Ancient Accepting adventurous which is acclimatized to absolution acutely this year. Set on a abstract island abounding with dinosaurs and age-old beasts, players actuate the adventurous naked and defenseless, ancestry at a adventitious point about in the wilderness.