What Do You Think Of Today's Maplestory M Mesos Patch
It's known that the system makes good gears potential to be produced by in-game manner only and allow the game significantly less pay-to-win. But Maple Mobile Mesos is in fact the royalties out of the system?
Legit low lvl players commonly won't camp in an uncommon map for hours to spawn elite supervisors, nor do most or them can deal with them easily (without gigantic pot use and passing counts). They often, however, visit motif dungeons or PQ for a faster and less boring lvling up way, while spiders never do this.
The reason is mobs have more and more HP (1mil to several mil) but robots will not invest in their equipment (they need sell every a bit coin for their gain ) so they're not effective at spawn elite dinosaurs economically.
So my suggestion is, eliminate or nerf the drop rate of maplestory2 boss and elites in routine maps, but maintain it and boost drop rate in maps with pre-quests (like mushroom kingdom, kritias) and pt quests to make the system actually benefit to real players, and encourage them to play sport content not grind unlimited in a map.
I think that it's really cool we can find out both herbalism and mining on precisely the exact same character. Nice work.I want to indicate some updates I believe are required from spending quite a great deal of time working on leveling up my professions here are a couple of ideas in my experiences so far.
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